diff --git a/menus/level_select_scholar.gd b/menus/level_select_scholar.gd index 8bc84d6..a1d4761 100644 --- a/menus/level_select_scholar.gd +++ b/menus/level_select_scholar.gd @@ -113,6 +113,7 @@ func _gui_input(event: InputEvent) -> void: else: # player has selected level if event.is_action_pressed("ui_start") or event.is_action_pressed("ui_accept"): starting_level = true + $"%MenuPopup".rect_position.y = 9001 Game.current_level = selected_level Game.change_map(LevelData.levels[selected_level].scene) elif event.is_action_pressed("ui_cancel"):