forked from team-sg/hero-mark-2
stupid problems demand stupid solutions
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@ -113,6 +113,7 @@ func _gui_input(event: InputEvent) -> void:
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else: # player has selected level
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else: # player has selected level
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if event.is_action_pressed("ui_start") or event.is_action_pressed("ui_accept"):
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if event.is_action_pressed("ui_start") or event.is_action_pressed("ui_accept"):
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starting_level = true
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starting_level = true
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$"%MenuPopup".rect_position.y = 9001
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Game.current_level = selected_level
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Game.current_level = selected_level
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Game.change_map(LevelData.levels[selected_level].scene)
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Game.change_map(LevelData.levels[selected_level].scene)
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elif event.is_action_pressed("ui_cancel"):
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elif event.is_action_pressed("ui_cancel"):
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