diff --git a/autoloads/game.gd b/autoloads/game.gd index 902f47c..bec25bb 100644 --- a/autoloads/game.gd +++ b/autoloads/game.gd @@ -61,6 +61,8 @@ var marathon_deaths: int = 0 func _ready(): pause_mode = Node.PAUSE_MODE_PROCESS +func _process(delta): + print(can_restart) func _get_stars() -> int: return stars_collected.count(true) diff --git a/cutscenes/fami_cutscene.gd b/cutscenes/fami_cutscene.gd index b09edd3..2fe27ec 100644 --- a/cutscenes/fami_cutscene.gd +++ b/cutscenes/fami_cutscene.gd @@ -10,6 +10,7 @@ onready var animation_player: AnimationPlayer = $AnimationPlayer func _init() -> void: connect("cutscene_finished", self, "_on_cutscene_finished") + Game.can_restart = false func _on_cutscene_finished() -> void: Game.can_pause = true diff --git a/objects/enemy/boss/famira.gd b/objects/enemy/boss/famira.gd index 6fc0f23..bc4367b 100644 --- a/objects/enemy/boss/famira.gd +++ b/objects/enemy/boss/famira.gd @@ -38,7 +38,6 @@ func _physics_process(delta: float) -> void: state_chart.send_event("in_range") if fmod(Game.time, 15.0) == 0.0: Audio.play_sound(Audio.a_grumble,Audio.ac_boss) - print(hp) func start_push() -> void: diff --git a/objects/player/player.gd b/objects/player/player.gd index 617872a..3e14a2c 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -69,6 +69,7 @@ onready var hitbox: Area2D = $"%Hitbox" # OVERRIDES # func _ready() -> void: + Game.can_restart = true #set palette var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette) sprite.material.set_shader_param("palette", palette)