forked from team-sg/hero-mark-2
changed hatch speed
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72f1d63f6a
commit
32feac9f67
1 changed files with 2 additions and 2 deletions
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@ -227,7 +227,7 @@ func _process_transport(delta):
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func _process_hatch(delta):
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if Input.is_action_just_pressed("exit_hatch"):
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anims.play("enter hatch", -1, -1.25,true)
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anims.play("enter hatch", -1, -2,true)
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emit_signal("hatch_exited")
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func spawn_arrow():
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@ -319,7 +319,7 @@ func enter_hatch(snap_position):
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current_state = State.INACTIVE
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hitbox.disabled = true
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collision_layer = 0
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anims.play("enter hatch", -1, 1.25)
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anims.play("enter hatch", -1, 2)
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func die():
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#If the player is already dead, don't kill them again
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