diff --git a/objects/player/player.gd b/objects/player/player.gd index 2bd1fc1..c6df8bb 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -227,7 +227,7 @@ func _process_transport(delta): func _process_hatch(delta): if Input.is_action_just_pressed("exit_hatch"): - anims.play("enter hatch", -1, -1.25,true) + anims.play("enter hatch", -1, -2,true) emit_signal("hatch_exited") func spawn_arrow(): @@ -319,7 +319,7 @@ func enter_hatch(snap_position): current_state = State.INACTIVE hitbox.disabled = true collision_layer = 0 - anims.play("enter hatch", -1, 1.25) + anims.play("enter hatch", -1, 2) func die(): #If the player is already dead, don't kill them again