forked from team-sg/hero-mark-2
added level restart function
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18f5b28295
commit
3247a67e96
12 changed files with 206 additions and 40 deletions
21
objects/hud/pause_screen.gd
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21
objects/hud/pause_screen.gd
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_tree().paused = true
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$Body/Resume.grab_focus()
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func _on_Resume_pressed():
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get_tree().paused = false
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queue_free()
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func _on_Restart_pressed():
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Game
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89
objects/hud/pause_screen.tscn
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89
objects/hud/pause_screen.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://tilesets/t_gui.tres" type="TileSet" id=1]
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[ext_resource path="res://scripts/theme.tres" type="Theme" id=2]
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[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=3]
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[ext_resource path="res://objects/hud/pause_screen.gd" type="Script" id=4]
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[node name="PauseScreen" type="Node2D"]
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pause_mode = 2
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script = ExtResource( 4 )
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[node name="TileMap" type="TileMap" parent="."]
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pause_mode = 2
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 8, 8 )
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format = 1
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tile_data = PoolIntArray( 524296, 0, 0, 524297, 536870912, 1, 524298, 536870912, 1, 524299, 536870912, 1, 524300, 536870912, 1, 524301, 536870912, 1, 524302, 536870912, 1, 524303, 536870912, 1, 524304, 536870912, 1, 524305, 536870912, 1, 524306, 536870912, 1, 524307, 536870912, 1, 524308, 536870912, 1, 524309, 536870912, 1, 524310, 536870912, 1, 524311, 536870912, 0, 589832, 0, 2, 589847, 536870912, 2, 655368, 0, 2, 655383, 536870912, 2, 720904, 0, 2, 720919, 536870912, 2, 786440, 0, 2, 786455, 536870912, 2, 851976, 0, 2, 851991, 536870912, 2, 917512, 0, 2, 917527, 536870912, 2, 983048, 1073741824, 0, 983049, 1610612736, 1, 983050, 1610612736, 1, 983051, 1610612736, 1, 983052, 1610612736, 1, 983053, 1610612736, 1, 983054, 1610612736, 1, 983055, 1610612736, 1, 983056, 1610612736, 1, 983057, 1610612736, 1, 983058, 1610612736, 1, 983059, 1610612736, 1, 983060, 1610612736, 1, 983061, 1610612736, 1, 983062, 1610612736, 1, 983063, 1610612736, 0 )
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[node name="ColorRect" type="ColorRect" parent="."]
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pause_mode = 2
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margin_left = 67.0
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margin_top = 72.0
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margin_right = 189.0
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margin_bottom = 120.0
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color = Color( 0.239216, 0.239216, 0.443137, 1 )
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[node name="Paused" type="Label" parent="."]
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pause_mode = 2
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margin_left = 64.0
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margin_top = 56.0
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margin_right = 192.0
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margin_bottom = 70.0
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theme = ExtResource( 2 )
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text = "PAUSED!"
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align = 1
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[node name="Body" type="Label" parent="."]
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pause_mode = 2
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margin_left = 64.0
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margin_top = 74.0
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margin_right = 192.0
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margin_bottom = 122.0
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theme = ExtResource( 2 )
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text = "RESUME
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RESTART
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SETTINGS
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EXit level"
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align = 1
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[node name="Resume" type="TextureButton" parent="Body"]
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pause_mode = 2
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margin_left = 36.0
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margin_top = 3.0
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margin_right = 44.0
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margin_bottom = 11.0
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focus_neighbour_bottom = NodePath("../Restart")
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texture_focused = ExtResource( 3 )
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[node name="Restart" type="TextureButton" parent="Body"]
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pause_mode = 2
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margin_left = 32.0
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margin_top = 13.0
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margin_right = 40.0
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margin_bottom = 21.0
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focus_neighbour_top = NodePath("../Resume")
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focus_neighbour_bottom = NodePath("../Settings")
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texture_focused = ExtResource( 3 )
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[node name="Settings" type="TextureButton" parent="Body"]
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pause_mode = 2
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margin_left = 29.0
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margin_top = 23.0
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margin_right = 37.0
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margin_bottom = 31.0
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focus_neighbour_top = NodePath("../Restart")
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focus_neighbour_bottom = NodePath("../ExitLevel")
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texture_focused = ExtResource( 3 )
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[node name="ExitLevel" type="TextureButton" parent="Body"]
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pause_mode = 2
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margin_left = 22.0
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margin_top = 33.0
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margin_right = 30.0
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margin_bottom = 41.0
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focus_neighbour_top = NodePath("../Settings")
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texture_focused = ExtResource( 3 )
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[connection signal="pressed" from="Body/Resume" to="." method="_on_Resume_pressed"]
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[connection signal="pressed" from="Body/Restart" to="." method="_on_Restart_pressed"]
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@ -253,15 +253,7 @@ func die():
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Game.lives -= 1
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Game.play_sound(Game.a_die,Game.ac_die)
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if Game.lives < 0:
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if Game.score > Game.high_score: Game.high_score = Game.score
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Game.score = 0
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Game.golds = 0
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Game.stars = [false,false,false,false,false]
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Game.shards = 0
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Game.arrows = 0
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Game.lives = 2
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Game.ac_climb.stop()
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Game.change_map(load(get_owner().filename))
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Game.restart_level()
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func _on_AnimationPlayer_animation_finished(anim_name):
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