forked from team-sg/hero-mark-2
broken pipe tile
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b548612ecc
commit
2ecceae4a7
2 changed files with 38 additions and 11 deletions
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Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
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@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=15 format=2]
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[gd_resource type="TileSet" load_steps=18 format=2]
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[ext_resource path="res://graphics/tiles/rust.png" type="Texture" id=1]
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@ -26,9 +26,6 @@ points = PoolVector2Array( 8, 7, 0, 7, 0, 1, 8, 1 )
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[sub_resource type="ConvexPolygonShape2D" id=8]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=9]
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points = PoolVector2Array( 8, 7, 0, 7, 0, 1, 8, 1 )
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[sub_resource type="ConvexPolygonShape2D" id=10]
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points = PoolVector2Array( 0, 1, 8, 1, 8, 7, 0, 7 )
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@ -41,12 +38,24 @@ points = PoolVector2Array( 8, 7, 0, 7, 0, 1, 8, 1 )
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[sub_resource type="ConvexPolygonShape2D" id=13]
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points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
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[sub_resource type="ConvexPolygonShape2D" id=14]
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points = PoolVector2Array( 7, 8, 1, 8, 1, 1, 7, 1 )
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[sub_resource type="ConvexPolygonShape2D" id=15]
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points = PoolVector2Array( 1, 1, 8, 1, 8, 7, 1, 7 )
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[sub_resource type="ConvexPolygonShape2D" id=16]
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points = PoolVector2Array( 0, 1, 5, 1, 5, 7, 0, 7 )
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[sub_resource type="ConvexPolygonShape2D" id=17]
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points = PoolVector2Array( 8, 7, 3, 7, 3, 1, 8, 1 )
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[resource]
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0/name = "rust.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 32, 32 )
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0/region = Rect2( 0, 0, 32, 40 )
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0/tile_mode = 2
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 8, 8 )
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@ -111,12 +120,6 @@ points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
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"shape": SubResource( 8 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 9 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 1, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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@ -140,5 +143,29 @@ points = PoolVector2Array( 8, 6, 0, 6, 0, 2, 8, 2 )
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"one_way_margin": 1.0,
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"shape": SubResource( 13 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 14 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 2 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 15 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 4 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 16 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 1, 4 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 17 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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