forked from team-sg/hero-mark-2
button sound!
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parent
00558c3e13
commit
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4 changed files with 19 additions and 0 deletions
BIN
audio/sounds/button.ogg
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BIN
audio/sounds/button.ogg
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15
audio/sounds/button.ogg.import
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15
audio/sounds/button.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/button.ogg-c5f23a6f7088dd5f53927529b8710876.oggstr"
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[deps]
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source_file="res://audio/sounds/button.ogg"
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dest_files=[ "res://.import/button.ogg-c5f23a6f7088dd5f53927529b8710876.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -1,6 +1,7 @@
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extends "res://objects/environment/switches/switch.gd"
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var pressed = false
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var sound = load("res://audio/sounds/button.ogg")
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func _on_ActivationArea_area_entered(area):
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if !pressed:
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@ -8,3 +9,4 @@ func _on_ActivationArea_area_entered(area):
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activate()
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$Sprite.frame = 1
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pressed = true
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Audio.play_sound(sound,$AudioStreamPlayer)
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@ -26,4 +26,6 @@ polygon = PoolVector2Array( 1, 7, 0, 8, 1, 8, 7, 8, 8, 8, 7, 7 )
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position = Vector2( 4, 6.5 )
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shape = SubResource( 1 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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[connection signal="area_entered" from="ActivationArea" to="." method="_on_ActivationArea_area_entered"]
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