forked from team-sg/hero-mark-2
faster shoot animation
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parent
ffbfd41f9e
commit
2caeb7f2ee
1 changed files with 8 additions and 8 deletions
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@ -379,7 +379,7 @@ tracks/5/keys = {
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[sub_resource type="Animation" id=36]
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[sub_resource type="Animation" id=36]
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resource_name = "shoot grounded"
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resource_name = "shoot grounded"
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length = 0.5
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length = 0.25
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step = 0.06
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step = 0.06
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/path = NodePath("Sprite:region_rect")
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@ -388,7 +388,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.06, 0.12, 0.24, 0.3, 0.36 ),
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"times": PoolRealArray( 0, 0.03, 0.06, 0.12, 0.15, 0.18 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"update": 1,
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"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ), Rect2( 80, 0, 20, 20 ), Rect2( 100, 0, 20, 20 ) ]
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"values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 40, 0, 20, 20 ), Rect2( 60, 0, 20, 20 ), Rect2( 80, 0, 20, 20 ), Rect2( 100, 0, 20, 20 ) ]
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@ -424,10 +424,10 @@ tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/enabled = true
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tracks/3/keys = {
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"times": PoolRealArray( ),
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"transitions": PoolRealArray( 1 ),
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"transitions": PoolRealArray( ),
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"update": 1,
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"update": 1,
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"values": [ null ]
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"values": [ ]
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}
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}
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tracks/4/type = "value"
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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tracks/4/path = NodePath("Sprite:rotation_degrees")
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@ -448,7 +448,7 @@ tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/enabled = true
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tracks/5/keys = {
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tracks/5/keys = {
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"times": PoolRealArray( 0.24 ),
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"times": PoolRealArray( 0.12 ),
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"transitions": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"values": [ {
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"args": [ ],
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"args": [ ],
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@ -616,9 +616,9 @@ script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 38 )
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material = SubResource( 38 )
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texture = ExtResource( 3 )
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texture = ExtResource( 10 )
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region_enabled = true
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region_enabled = true
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region_rect = Rect2( 0, 0, 20, 20 )
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region_rect = Rect2( 100, 0, 20, 20 )
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[node name="SwordSprite" type="Sprite" parent="."]
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[node name="SwordSprite" type="Sprite" parent="."]
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material = SubResource( 28 )
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material = SubResource( 28 )
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