cleaned up player script

This commit is contained in:
pennyrigate 2022-12-19 17:37:36 -05:00
parent 3ff6631f5f
commit 209884f133
7 changed files with 12 additions and 93 deletions

View file

@ -42,12 +42,16 @@ func _physics_process(delta):
continue
State.IDLE, State.WALK:
_process_idle_walk()
continue
State.JUMP:
_process_jump()
continue
State.FALL:
_process_fall()
continue
State.JUMP, State.FALL:
_process_jump_fall()
continue
State.CLIMB:
_process_climb()
continue
@ -103,25 +107,22 @@ func _process_idle_walk():
func _process_jump():
jump_pressure += 1
move(walk_speed,0,true)
check_double_jump()
#Pressure sensitive jump
if jump_pressure == 15 or Input.is_action_just_released("jump"):
velocity.y = -jump_force / 4
#velocity.y = 0
current_state = State.FALL
#Goto Shoot
check_shoot()
func _process_fall():
if anims.get_current_animation() != "doublejump": anims.play("jump")
check_double_jump()
#anims.play("jump")
move(walk_speed,0,true)
#Return to idle
if is_on_floor():
current_state = State.IDLE
return
func _process_jump_fall():
check_double_jump()
move(walk_speed,0,true)
#Goto Shoot
check_shoot()

View file

@ -23,6 +23,10 @@ Game="*res://game.tscn"
window/size/width=256
window/size/height=192
[editor_plugins]
enabled=PoolStringArray( )
[gui]
common/drop_mouse_on_gui_input_disabled=true

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@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sg_outline.png-d83bd4211370f1ca4f13854b52bba784.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sg_outline.png"
dest_files=[ "res://.import/sg_outline.png-d83bd4211370f1ca4f13854b52bba784.stex" ]
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flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/test_outline.png-718b593a40e1eb1f19a87019e56a4b0b.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://test_outline.png"
dest_files=[ "res://.import/test_outline.png-718b593a40e1eb1f19a87019e56a4b0b.stex" ]
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compress/mode=0
compress/lossy_quality=0.7
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compress/normal_map=0
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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View file

@ -1,16 +0,0 @@
extends AnimatedSprite
func _physics_process(delta):
var dir = Input.get_axis("ui_left","ui_right")
position.x += dir
#Flip Sprite
if dir < 0.0:
flip_h = true
elif dir > 0.0:
flip_h = false
if dir == 0:
play("idle")
else:
play("move")