roboturret has hue shifting eye

This commit is contained in:
pennyrigate 2023-03-08 03:11:53 -05:00
parent 51a3214407
commit 1be92824ef
3 changed files with 35 additions and 2 deletions

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@ -10,6 +10,9 @@ onready var shootpos = $ShootPos
onready var raycast = $RayCast2D
const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
func _ready():
death_sound = Audio.a_die_robot
func _physics_process(delta):
if raycast.is_colliding():
if sign(shootpos.position.x) == -1:
@ -29,6 +32,10 @@ func spawn_bullet():
Game.get_map().add_child(arrow)
timer.start(shoot_time)
func die():
.die()
Game.instance_node(load("res://objects/enemy/roboturret_die.tscn"), position.x, position.y, get_parent())
func _on_Timer_timeout():
if !anims.is_playing(): spawn_bullet()

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@ -1,8 +1,9 @@
[gd_scene load_steps=9 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/roboturret.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/roboturret.gd" type="Script" id=3]
[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
@ -107,7 +108,23 @@ tracks/2/keys = {
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4, 4 )
[node name="Roboturret" type="Node2D"]
[sub_resource type="Animation" id=6]
resource_name = "eye hue"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
}
[node name="Roboturret" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
score_for_killing = 100
@ -118,6 +135,11 @@ texture = ExtResource( 2 )
hframes = 5
region_rect = Rect2( 20, 0, 20, 16 )
[node name="Eye" type="Sprite" parent="."]
modulate = Color( 0.560784, 1, 0.560784, 1 )
position = Vector2( 3, 3 )
texture = ExtResource( 4 )
[node name="ShootPos" type="Position2D" parent="."]
position = Vector2( -9, 2 )
@ -143,5 +165,9 @@ collide_with_areas = true
position = Vector2( 4, 4 )
shape = SubResource( 5 )
[node name="EyeAnim" type="AnimationPlayer" parent="."]
autoplay = "eye hue"
"anims/eye hue" = SubResource( 6 )
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]