revo-jailbreak/objects/enemy/roboturret.gd
2023-03-09 22:18:28 -05:00

42 lines
1.1 KiB
GDScript

extends "res://objects/enemy/enemy.gd"
#Exports
export var shoot_time = 1.0
export var arrow_speed = 80.0
#Onready
onready var timer = $Timer
onready var anims = $AnimationPlayer
onready var shootpos = $ShootPos
onready var raycast = $RayCast2D
const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
func _ready():
death_sound = Audio.a_die_robot
func _physics_process(delta):
if raycast.is_colliding():
if sign(shootpos.position.x) == -1:
anims.play("turn right")
else:
anims.play("turn left")
func spawn_bullet():
var arrow = ArrowProjectile.instance()
if scale.x > 0:
arrow.global_position = global_position + shootpos.position
else:
arrow.global_position = global_position + shootpos.position
arrow.direction = sign(shootpos.position.x)
arrow.target_group = "player"
arrow.speed = arrow_speed
Game.get_map().add_child(arrow)
timer.start(shoot_time)
func die():
.die()
Game.instance_node(load("res://objects/enemy/roboturret_die.tscn"), position.x, position.y, get_parent())
func _on_Timer_timeout():
if !anims.is_playing(): spawn_bullet()