forked from team-sg/hero-mark-2
set sector manually so arrows will always shoot
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1 changed files with 2 additions and 1 deletions
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@ -1,6 +1,7 @@
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extends "res://maps/map.gd"
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extends "res://maps/map.gd"
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func _ready():
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Game.current_sector = Vector2.ZERO
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func _on_Boss1_died():
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func _on_Boss1_died():
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Game.change_map(load("res://maps/level_select.tscn"))
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Game.change_map(load("res://maps/level_select.tscn"))
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