forked from team-sg/hero-mark-2
fix player snap length, SG could step down whole tiles :3
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@ -101,7 +101,7 @@ func _physics_process(delta):
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position.y += 1
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velocity.y = 0
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#Apply velocity
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var snap = Vector2(0.0, 0.0 if velocity.y < 0.0 else 14.0)
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var snap = Vector2(0.0, 0.0 if velocity.y < 0.0 else 2.0)
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move_and_slide_with_snap(velocity, snap, Vector2.UP, true)
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#Moon Jump
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if Debug.moon_jump == true: can_doublejump = true
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