forked from team-sg/hero-mark-2
put on separate layer so doesnt collide with spikes
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dc337079ee
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1701d66c4e
1 changed files with 5 additions and 0 deletions
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@ -7,6 +7,7 @@
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extents = Vector2( 3.5, 1 )
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extents = Vector2( 3.5, 1 )
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[node name="BulletBall" instance=ExtResource( 1 )]
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[node name="BulletBall" instance=ExtResource( 1 )]
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light_mask = 0
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[node name="Sprite" parent="." index="0"]
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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@ -15,6 +16,10 @@ texture = ExtResource( 2 )
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position = Vector2( -2, 0 )
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position = Vector2( -2, 0 )
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amount = 8
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amount = 8
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[node name="Hitbox" parent="." index="2"]
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collision_layer = 4
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collision_mask = 1
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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position = Vector2( -0.5, 0 )
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position = Vector2( -0.5, 0 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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