From 1701d66c4e19691af4f5b721e14c51761eeebe67 Mon Sep 17 00:00:00 2001 From: pennyrigate Date: Mon, 13 Mar 2023 00:52:32 -0400 Subject: [PATCH] put on separate layer so doesnt collide with spikes --- objects/enemy/roboturret_proj.tscn | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/objects/enemy/roboturret_proj.tscn b/objects/enemy/roboturret_proj.tscn index 56e1ca8..4d7c3a8 100644 --- a/objects/enemy/roboturret_proj.tscn +++ b/objects/enemy/roboturret_proj.tscn @@ -7,6 +7,7 @@ extents = Vector2( 3.5, 1 ) [node name="BulletBall" instance=ExtResource( 1 )] +light_mask = 0 [node name="Sprite" parent="." index="0"] texture = ExtResource( 2 ) @@ -15,6 +16,10 @@ texture = ExtResource( 2 ) position = Vector2( -2, 0 ) amount = 8 +[node name="Hitbox" parent="." index="2"] +collision_layer = 4 +collision_mask = 1 + [node name="CollisionShape2D" parent="Hitbox" index="0"] position = Vector2( -0.5, 0 ) shape = SubResource( 1 )