From 0fd1d894c0032212f82d71c8edccba95bce2bd45 Mon Sep 17 00:00:00 2001 From: Haze Weathers Date: Fri, 24 Mar 2023 22:17:41 -0400 Subject: [PATCH] fix player snap length, SG could step down whole tiles :3 --- objects/player/player.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/objects/player/player.gd b/objects/player/player.gd index aaef557..dc8e6a2 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -101,7 +101,7 @@ func _physics_process(delta): position.y += 1 velocity.y = 0 #Apply velocity - var snap = Vector2(0.0, 0.0 if velocity.y < 0.0 else 14.0) + var snap = Vector2(0.0, 0.0 if velocity.y < 0.0 else 2.0) move_and_slide_with_snap(velocity, snap, Vector2.UP, true) #Moon Jump if Debug.moon_jump == true: can_doublejump = true