steam is now more forgiving

This commit is contained in:
pennyrigate 2023-11-21 21:21:27 -05:00
parent dc730827f1
commit 0e32c44c46

View file

@ -70,10 +70,10 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 2, 12 ), Vector2( 2, 0 ) ] "values": [ Vector2( 2, 0 ) ]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/path = NodePath("Hitbox/CollisionShape2D:position") tracks/2/path = NodePath("Hitbox/CollisionShape2D:position")
@ -82,10 +82,10 @@ tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 0,
"values": [ Vector2( 4, -12 ), Vector2( 4, -24 ) ] "values": [ Vector2( 4, -24 ) ]
} }
tracks/3/type = "value" tracks/3/type = "value"
tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled") tracks/3/path = NodePath("Hitbox/CollisionShape2D:disabled")
@ -94,10 +94,10 @@ tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( 0, 0.6 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ false, true ] "values": [ true ]
} }
[sub_resource type="Animation" id=5] [sub_resource type="Animation" id=5]
@ -158,6 +158,7 @@ off_time = 2.0
[node name="SteamParticles" type="CPUParticles2D" parent="."] [node name="SteamParticles" type="CPUParticles2D" parent="."]
position = Vector2( 4, 0 ) position = Vector2( 4, 0 )
emitting = false
amount = 16 amount = 16
texture = ExtResource( 2 ) texture = ExtResource( 2 )
direction = Vector2( 0, -1 ) direction = Vector2( 0, -1 )