good job!

This commit is contained in:
pennyrigate 2023-09-16 00:50:21 -04:00
parent e310f9b1ee
commit 08da671afa
7 changed files with 131 additions and 17 deletions

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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/arrow_pickup.ogg-dd3468a026da10a508aafd753182197f.oggstr"
[deps]
source_file="res://audio/sounds/arrow_pickup.ogg"
dest_files=[ "res://.import/arrow_pickup.ogg-dd3468a026da10a508aafd753182197f.oggstr" ]
[params]
loop=false
loop_offset=0

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audio/sounds/good_job.ogg Normal file

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[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/good_job.ogg-9be33b7ca519dfdba26ae8eadb366548.oggstr"
[deps]
source_file="res://audio/sounds/good_job.ogg"
dest_files=[ "res://.import/good_job.ogg-9be33b7ca519dfdba26ae8eadb366548.oggstr" ]
[params]
loop=false
loop_offset=0

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@ -32,6 +32,7 @@ const a_confirm = preload("res://audio/sounds/confirm.wav")
const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg") const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg") const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg") const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
const a_good_job = preload("res://audio/sounds/good_job.ogg")
#Plays a sound #Plays a sound
func play_sound(snd,player): func play_sound(snd,player):
@ -48,7 +49,10 @@ func play_shard_sound():
var idx = AudioServer.get_bus_index("sound") var idx = AudioServer.get_bus_index("sound")
AudioServer.set_bus_mute(idx, true) AudioServer.set_bus_mute(idx, true)
ac_music.set_stream_paused(true) ac_music.set_stream_paused(true)
play_sound(a_shard,ac_shard) if Game.deaths == 0:
play_sound(a_good_job,ac_shard)
else:
play_sound(a_shard,ac_shard)
func _on_ShardSound_finished(): func _on_ShardSound_finished():
var idx = AudioServer.get_bus_index("sound") var idx = AudioServer.get_bus_index("sound")

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menus/credits.tscn Normal file
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2]
[ext_resource path="res://graphics/hud/logo.png" type="Texture" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 2 )
shader_param/color_1 = Color( 1, 0.423529, 0.4, 1 )
shader_param/color_2 = Color( 0.4, 0.52549, 1, 1 )
shader_param/checker_size = Vector2( 8, 8 )
shader_param/pan_speed = Vector2( 0, 0 )
shader_param/cycle_speed = Vector2( 0, 0 )
shader_param/cycle_alternation = Vector2( 0, 0 )
shader_param/uv_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Animation" id=3]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 0.423529, 0.4, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0.4, 0.52549, 1, 1 ) ]
}
[sub_resource type="Animation" id=4]
resource_name = "rainbow_cycle"
tracks/0/type = "value"
tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.423529, 0.4, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 0.4, 0.52549, 1, 1 ), Color( 0.4, 0.52549, 1, 1 ) ]
}
[node name="Credits" type="Node2D"]
[node name="ColorRect" type="ColorRect" parent="."]
material = SubResource( 1 )
margin_right = 256.0
margin_bottom = 192.0
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 2 )
position = Vector2( 128, 96 )
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 3 )
anims/rainbow_cycle = SubResource( 4 )