forked from team-sg/hero-mark-2
good job!
This commit is contained in:
parent
e310f9b1ee
commit
08da671afa
7 changed files with 131 additions and 17 deletions
90
menus/credits.tscn
Normal file
90
menus/credits.tscn
Normal file
|
@ -0,0 +1,90 @@
|
|||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
|
||||
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2]
|
||||
[ext_resource path="res://graphics/hud/logo.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=1]
|
||||
shader = ExtResource( 2 )
|
||||
shader_param/color_1 = Color( 1, 0.423529, 0.4, 1 )
|
||||
shader_param/color_2 = Color( 0.4, 0.52549, 1, 1 )
|
||||
shader_param/checker_size = Vector2( 8, 8 )
|
||||
shader_param/pan_speed = Vector2( 0, 0 )
|
||||
shader_param/cycle_speed = Vector2( 0, 0 )
|
||||
shader_param/cycle_alternation = Vector2( 0, 0 )
|
||||
shader_param/uv_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=2]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/border_color = Color( 0, 0, 0, 1 )
|
||||
shader_param/border_corners = false
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 0.423529, 0.4, 1 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 0.4, 0.52549, 1, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "rainbow_cycle"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("ColorRect:material:shader_param/color_1")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.423529, 0.4, 1 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("ColorRect:material:shader_param/color_2")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 0.4, 0.52549, 1, 1 ), Color( 0.4, 0.52549, 1, 1 ) ]
|
||||
}
|
||||
|
||||
[node name="Credits" type="Node2D"]
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
material = SubResource( 1 )
|
||||
margin_right = 256.0
|
||||
margin_bottom = 192.0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
material = SubResource( 2 )
|
||||
position = Vector2( 128, 96 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/RESET = SubResource( 3 )
|
||||
anims/rainbow_cycle = SubResource( 4 )
|
Loading…
Add table
Add a link
Reference in a new issue