Basic player controls and aiming

This commit is contained in:
Haze Weathers 2024-08-21 21:02:35 -04:00
parent 56695d303e
commit f5999da412
114 changed files with 6611 additions and 2 deletions

View file

@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://dlnu4b8eydxui"]
[ext_resource type="PackedScene" uid="uid://ccyfbp8cypnyy" path="res://objects/weapons/projectiles/throwable.tscn" id="1_4sas3"]
[ext_resource type="Texture2D" uid="uid://bd3mcp3gds2vg" path="res://textures/projectiles/brick.png" id="2_evkjl"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7kw5j"]
size = Vector2(6, 4)
[node name="Brick" instance=ExtResource("1_4sas3")]
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = ExtResource("2_evkjl")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
shape = SubResource("RectangleShape2D_7kw5j")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable" index="0"]
shape = SubResource("RectangleShape2D_7kw5j")