Basic player controls and aiming
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56695d303e
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114 changed files with 6611 additions and 2 deletions
18
objects/weapons/projectiles/brick.tscn
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18
objects/weapons/projectiles/brick.tscn
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[gd_scene load_steps=4 format=3 uid="uid://dlnu4b8eydxui"]
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[ext_resource type="PackedScene" uid="uid://ccyfbp8cypnyy" path="res://objects/weapons/projectiles/throwable.tscn" id="1_4sas3"]
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[ext_resource type="Texture2D" uid="uid://bd3mcp3gds2vg" path="res://textures/projectiles/brick.png" id="2_evkjl"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7kw5j"]
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size = Vector2(6, 4)
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[node name="Brick" instance=ExtResource("1_4sas3")]
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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texture = ExtResource("2_evkjl")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
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shape = SubResource("RectangleShape2D_7kw5j")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable" index="0"]
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shape = SubResource("RectangleShape2D_7kw5j")
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