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blood-and-mortar/objects/weapons/projectiles/brick.tscn

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[gd_scene load_steps=4 format=3 uid="uid://dlnu4b8eydxui"]
[ext_resource type="PackedScene" uid="uid://ccyfbp8cypnyy" path="res://objects/weapons/projectiles/throwable.tscn" id="1_4sas3"]
[ext_resource type="Texture2D" uid="uid://bd3mcp3gds2vg" path="res://textures/projectiles/brick.png" id="2_evkjl"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7kw5j"]
size = Vector2(6, 4)
[node name="Brick" instance=ExtResource("1_4sas3")]
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = ExtResource("2_evkjl")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
shape = SubResource("RectangleShape2D_7kw5j")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable" index="0"]
shape = SubResource("RectangleShape2D_7kw5j")