Basic player controls and aiming

This commit is contained in:
Haze Weathers 2024-08-21 21:02:35 -04:00
parent 56695d303e
commit f5999da412
114 changed files with 6611 additions and 2 deletions

View file

@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://dlnu4b8eydxui"]
[ext_resource type="PackedScene" uid="uid://ccyfbp8cypnyy" path="res://objects/weapons/projectiles/throwable.tscn" id="1_4sas3"]
[ext_resource type="Texture2D" uid="uid://bd3mcp3gds2vg" path="res://textures/projectiles/brick.png" id="2_evkjl"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7kw5j"]
size = Vector2(6, 4)
[node name="Brick" instance=ExtResource("1_4sas3")]
[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
texture = ExtResource("2_evkjl")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
shape = SubResource("RectangleShape2D_7kw5j")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable" index="0"]
shape = SubResource("RectangleShape2D_7kw5j")

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extends Node2D
var speed: float = 500.0
var direction := Vector2.ZERO
func _physics_process(delta: float) -> void:
global_position += direction * speed * delta

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[gd_scene load_steps=4 format=3 uid="uid://cntjtrjp4uisn"]
[ext_resource type="Texture2D" uid="uid://e6ubhnakxe0i" path="res://icon.svg" id="1_lvyed"]
[ext_resource type="Script" path="res://objects/weapons/projectiles/bullet.gd" id="1_xwbst"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kf3mx"]
size = Vector2(4, 4)
[node name="Bullet" type="Node2D"]
script = ExtResource("1_xwbst")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-2.38419e-07, 0)
scale = Vector2(0.03125, 0.03125)
texture = ExtResource("1_lvyed")
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_kf3mx")
[connection signal="body_entered" from="Area2D" to="." method="queue_free" unbinds=1]

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class_name Throwable
extends RigidBody2D
func _ready() -> void:
pass
func _on_interacted(user: Node) -> void:
var player = user as Player
if player:
player.pick_up(self)

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@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://ccyfbp8cypnyy"]
[ext_resource type="Script" path="res://objects/weapons/projectiles/throwable.gd" id="1_dsh6j"]
[ext_resource type="Script" path="res://objects/interactable.gd" id="2_b3de0"]
[node name="Throwable" type="RigidBody2D"]
script = ExtResource("1_dsh6j")
[node name="Interactable" type="Area2D" parent="."]
collision_layer = 64
collision_mask = 0
input_pickable = false
monitoring = false
script = ExtResource("2_b3de0")
[connection signal="interacted" from="Interactable" to="." method="_on_interacted"]