start of tossing system
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f5999da412
commit
dc2a1a78f3
12 changed files with 193 additions and 38 deletions
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@ -1,18 +1,27 @@
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[gd_scene load_steps=4 format=3 uid="uid://dlnu4b8eydxui"]
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[gd_scene load_steps=6 format=3 uid="uid://dlnu4b8eydxui"]
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[ext_resource type="PackedScene" uid="uid://ccyfbp8cypnyy" path="res://objects/weapons/projectiles/throwable.tscn" id="1_4sas3"]
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[ext_resource type="PackedScene" uid="uid://ccyfbp8cypnyy" path="res://objects/weapons/projectiles/pickup.tscn" id="1_4sas3"]
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[ext_resource type="Texture2D" uid="uid://bd3mcp3gds2vg" path="res://textures/projectiles/brick.png" id="2_evkjl"]
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[ext_resource type="Shader" path="res://assets/shaders/outline.gdshader" id="2_irmt4"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gpkcl"]
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resource_local_to_scene = true
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shader = ExtResource("2_irmt4")
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shader_parameter/outline_enabled = false
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shader_parameter/outline_color = Color(0.358343, 0.568333, 0.699081, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7kw5j"]
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size = Vector2(6, 4)
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[node name="Brick" instance=ExtResource("1_4sas3")]
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material = SubResource("ShaderMaterial_gpkcl")
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[node name="Sprite2D" type="Sprite2D" parent="." index="0"]
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use_parent_material = true
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texture = ExtResource("2_evkjl")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"]
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shape = SubResource("RectangleShape2D_7kw5j")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactable" index="0"]
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Pickup" index="0"]
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shape = SubResource("RectangleShape2D_7kw5j")
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17
objects/weapons/projectiles/pickup.gd
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17
objects/weapons/projectiles/pickup.gd
Normal file
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class_name Pickup
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extends RigidBody2D
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var highlight: bool:
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set(value):
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material.set_shader_parameter(&"outline_enabled", value)
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get():
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return material.get_shader_parameter(&"outline_enabled")
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func _ready() -> void:
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pass
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func pick_up() -> void:
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freeze = true
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21
objects/weapons/projectiles/pickup.tscn
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21
objects/weapons/projectiles/pickup.tscn
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[gd_scene load_steps=4 format=3 uid="uid://ccyfbp8cypnyy"]
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[ext_resource type="Shader" path="res://assets/shaders/outline.gdshader" id="1_d8t6k"]
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[ext_resource type="Script" path="res://objects/weapons/projectiles/pickup.gd" id="2_wyw28"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ocln2"]
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resource_local_to_scene = true
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shader = ExtResource("1_d8t6k")
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shader_parameter/outline_enabled = false
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shader_parameter/outline_color = Color(0.358343, 0.568333, 0.699081, 1)
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[node name="Pickup" type="RigidBody2D"]
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material = SubResource("ShaderMaterial_ocln2")
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collision_layer = 8
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script = ExtResource("2_wyw28")
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[node name="Pickup" type="Area2D" parent="."]
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collision_layer = 128
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collision_mask = 256
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input_pickable = false
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monitoring = false
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@ -1,12 +0,0 @@
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class_name Throwable
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extends RigidBody2D
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func _ready() -> void:
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pass
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func _on_interacted(user: Node) -> void:
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var player = user as Player
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if player:
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player.pick_up(self)
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@ -1,16 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://ccyfbp8cypnyy"]
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[ext_resource type="Script" path="res://objects/weapons/projectiles/throwable.gd" id="1_dsh6j"]
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[ext_resource type="Script" path="res://objects/interactable.gd" id="2_b3de0"]
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[node name="Throwable" type="RigidBody2D"]
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script = ExtResource("1_dsh6j")
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[node name="Interactable" type="Area2D" parent="."]
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collision_layer = 64
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collision_mask = 0
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input_pickable = false
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monitoring = false
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script = ExtResource("2_b3de0")
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[connection signal="interacted" from="Interactable" to="." method="_on_interacted"]
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