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blood-and-mortar/objects/weapons/projectiles/pickup.gd

17 lines
272 B
GDScript

class_name Pickup
extends RigidBody2D
var highlight: bool:
set(value):
material.set_shader_parameter(&"outline_enabled", value)
get():
return material.get_shader_parameter(&"outline_enabled")
func _ready() -> void:
pass
func pick_up() -> void:
freeze = true