paratate/objects/player/bullet_emitter/player_bullet_emitter.gd
2025-12-09 17:19:05 -05:00

22 lines
543 B
GDScript

extends Node2D
@export var Bullet: PackedScene
func _input(event: InputEvent) -> void:
if event.is_action_pressed("shoot"):
$Timer.start()
_on_timer_timeout()
elif event.is_action_released("shoot"):
$Timer.stop()
func _on_timer_timeout() -> void:
print("yeth")
var bullet = Bullet.instantiate()
get_owner().get_owner().add_child(bullet)
bullet.global_position = $Marker2D.global_position
var bullet2 = Bullet.instantiate()
get_owner().get_owner().add_child(bullet2)
bullet2.global_position = $Marker2D2.global_position