paratate/objects/player/player.gd
pennyrigate d729c0a7a3 hud
2025-12-30 19:33:18 -05:00

34 lines
832 B
GDScript

class_name Player
extends CharacterBody2D
@export_group("Movement", "move_")
@export var move_normal_speed: float
@export var move_focused_speed: float
@onready var startpos = position
var focused: bool:
get(): return Input.is_action_pressed(&"focus")
func _physics_process(delta: float) -> void:
var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down").sign()
velocity = input_dir.normalized() * (move_focused_speed if focused else move_normal_speed)
move_and_slide()
func _on_hurtbox_area_entered(area: Area2D) -> void:
%DeathSound.play()
position = startpos
CurrentGame.change_lives(-1)
if CurrentGame.lives < 0:
gover()
func gover():
print("yeeeowtch!!!")
func _on_graze_box_area_entered(area: Area2D) -> void:
%GrazeParticles.emitting = true
CurrentGame.change_graze(1)