paratate/objects/player/player.gd
2026-01-01 17:54:53 -05:00

41 lines
1,006 B
GDScript

class_name Player
extends CharacterBody2D
@export_group("Movement", "move_")
@export var move_normal_speed: float
@export var move_focused_speed: float
@onready var startpos = position
var can_die = true
var focused: bool:
get(): return Input.is_action_pressed(&"focus")
func _physics_process(delta: float) -> void:
var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down").sign()
velocity = input_dir.normalized() * (move_focused_speed if focused else move_normal_speed)
move_and_slide()
func _on_hurtbox_area_entered(area: Area2D) -> void:
if can_die:
%DeathSound.play()
%AnimationPlayer.play("respawn")
position = startpos
CurrentGame.change_lives(-1)
can_die = false
func gover():
print("yeeeowtch!!!")
func _on_graze_box_area_entered(area: Area2D) -> void:
%GrazeParticles.emitting = true
CurrentGame.change_graze(1)
func _on_animation_player_animation_finished(anim_name: StringName) -> void:
if anim_name == "respawn":
can_die = true