paratate/project.godot

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Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Paratate"
run/main_scene="uid://dxsp66qpvm65b"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Background="*res://globals/background.tscn"
Display="*res://globals/display.tscn"
SceneStack="*res://globals/scene_stack.gd"
[display]
window/size/viewport_width=240
window/size/viewport_height=320
[file_customization]
folder_colors={
"res://globals/": "orange",
"res://scenes/": "teal"
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"