extends Node2D var health = 100.0 func _on_area_2d_area_entered(area: Area2D) -> void: CurrentGame.change_score(100) %HurtSound.play() health -= 0.25 print(%Movements.current_animation) if health < 50.0 && health >= 25.0 && %Movements.current_animation != "midway_left": %Movements.play("midway_left") if health < 25.0 && %Movements.current_animation != "pinch": %Movements.play("pinch") %AnimationPlayer.play("hurt")