class_name AnimationStrip extends Resource @export var texture: Texture @export var frames: int = 1 @export var fps: float = 1.0 func draw(canvas_item: CanvasItem, time: float, modulate: Color = Color.WHITE) -> void: var frame_size = Vector2((texture.get_width() / frames), float(texture.get_height())) var current_frame = fmod(floorf(time * fps), frames) canvas_item.draw_texture_rect_region( texture, Rect2(-frame_size * 0.5, frame_size), Rect2(Vector2(current_frame * frame_size.x, 0.0), frame_size), modulate )