class_name Player extends CharacterBody2D @export_group("Movement", "move_") @export var move_normal_speed: float @export var move_focused_speed: float @onready var startpos = position var can_die = true var focused: bool: get(): return Input.is_action_pressed(&"focus") func _physics_process(delta: float) -> void: var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down").sign() velocity = input_dir.normalized() * (move_focused_speed if focused else move_normal_speed) move_and_slide() func _on_hurtbox_area_entered(area: Area2D) -> void: if can_die: %DeathSound.play() position = startpos CurrentGame.change_lives(-1) can_die = false func gover(): print("yeeeowtch!!!") func _on_graze_box_area_entered(area: Area2D) -> void: %GrazeParticles.emitting = true CurrentGame.change_graze(1)