class_name LinePattern extends BulletSpawnPattern @export var bullet_count: int @export var line_width: float @export_custom(0, "direction") var line_normal: Vector2 = Vector2.RIGHT func spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void: for i in bullet_count: var bullet = Bullet.create( preset.textures.pick_random(), preset.hitbox_size, line_normal, preset.face_direction ) var line = line_normal.orthogonal().rotated(bullet_set.spawn_rotation) var weight = float(i) / float(bullet_count - 1) weight -= 0.5 if bullet_count == 1: weight = 0.0 bullet.position = bullet_set.spawn_offset + line * weight * line_width bullet_set.add_bullet(bullet)