player prototyping

This commit is contained in:
Haze Weathers 2025-12-09 14:51:42 -06:00
parent 40ebde624c
commit e39dc97bd3
5 changed files with 88 additions and 1 deletions

19
objects/player/player.gd Normal file
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@ -0,0 +1,19 @@
class_name Player
extends CharacterBody2D
@export_group("Movement", "move_")
@export var move_normal_speed: float
@export var move_focused_speed: float
var focused: bool:
get(): return Input.is_action_pressed(&"focus")
func _physics_process(delta: float) -> void:
var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down").sign()
velocity = input_dir * (move_focused_speed if focused else move_normal_speed)
move_and_slide()

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@ -0,0 +1 @@
uid://bpo15kuxdmulu

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@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://c714s5d7d5765"]
[ext_resource type="Script" uid="uid://bpo15kuxdmulu" path="res://objects/player/player.gd" id="1_cqmt1"]
[ext_resource type="Texture2D" uid="uid://c50bfqprpitev" path="res://icon.svg" id="2_g7ett"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ssrue"]
size = Vector2(24, 24)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_cqmt1")
move_normal_speed = 150.0
move_focused_speed = 75.0
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.25, 0.25)
texture = ExtResource("2_g7ett")
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ssrue")

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@ -30,9 +30,53 @@ window/size/viewport_height=320
folder_colors={
"res://globals/": "orange",
"res://objects/": "blue",
"res://scenes/": "teal"
}
[input]
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.2,
"events": [null, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
bomb={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
]
}
focus={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="obstacle"
2d_physics/layer_2="player"
[rendering]
textures/canvas_textures/default_texture_filter=0

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@ -1,9 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://dxsp66qpvm65b"]
[gd_scene load_steps=3 format=3 uid="uid://dxsp66qpvm65b"]
[ext_resource type="Texture2D" uid="uid://c50bfqprpitev" path="res://icon.svg" id="1_g7g4h"]
[ext_resource type="PackedScene" uid="uid://c714s5d7d5765" path="res://objects/player/player.tscn" id="2_j8ivh"]
[node name="TestScene" type="Node"]
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(110, 187)
texture = ExtResource("1_g7g4h")
[node name="Player" parent="." instance=ExtResource("2_j8ivh")]
position = Vector2(100, 99)