player prototyping
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19
objects/player/player.gd
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19
objects/player/player.gd
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class_name Player
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extends CharacterBody2D
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@export_group("Movement", "move_")
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@export var move_normal_speed: float
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@export var move_focused_speed: float
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var focused: bool:
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get(): return Input.is_action_pressed(&"focus")
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func _physics_process(delta: float) -> void:
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var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down").sign()
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velocity = input_dir * (move_focused_speed if focused else move_normal_speed)
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move_and_slide()
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