player prototyping

This commit is contained in:
Haze Weathers 2025-12-09 14:51:42 -06:00
parent 40ebde624c
commit e39dc97bd3
5 changed files with 88 additions and 1 deletions

19
objects/player/player.gd Normal file
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@ -0,0 +1,19 @@
class_name Player
extends CharacterBody2D
@export_group("Movement", "move_")
@export var move_normal_speed: float
@export var move_focused_speed: float
var focused: bool:
get(): return Input.is_action_pressed(&"focus")
func _physics_process(delta: float) -> void:
var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down").sign()
velocity = input_dir * (move_focused_speed if focused else move_normal_speed)
move_and_slide()