player prototyping

This commit is contained in:
Haze Weathers 2025-12-09 14:51:42 -06:00
parent 40ebde624c
commit e39dc97bd3
5 changed files with 88 additions and 1 deletions

19
objects/player/player.gd Normal file
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class_name Player
extends CharacterBody2D
@export_group("Movement", "move_")
@export var move_normal_speed: float
@export var move_focused_speed: float
var focused: bool:
get(): return Input.is_action_pressed(&"focus")
func _physics_process(delta: float) -> void:
var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down").sign()
velocity = input_dir * (move_focused_speed if focused else move_normal_speed)
move_and_slide()

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uid://bpo15kuxdmulu

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[gd_scene load_steps=4 format=3 uid="uid://c714s5d7d5765"]
[ext_resource type="Script" uid="uid://bpo15kuxdmulu" path="res://objects/player/player.gd" id="1_cqmt1"]
[ext_resource type="Texture2D" uid="uid://c50bfqprpitev" path="res://icon.svg" id="2_g7ett"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ssrue"]
size = Vector2(24, 24)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_cqmt1")
move_normal_speed = 150.0
move_focused_speed = 75.0
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.25, 0.25)
texture = ExtResource("2_g7ett")
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ssrue")