documentation pass before moving on

This commit is contained in:
Haze Weathers 2026-01-02 20:30:18 -06:00
parent c6923a3133
commit ddf3590c96
17 changed files with 84 additions and 44 deletions

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@ -1,6 +1,7 @@
@abstract
class_name BulletSetBehavior
extends Resource
## Controls the movement and actions of a [BulletSet].
## Process one physics tick for a [BulletSet].

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@ -3,6 +3,7 @@ extends BulletSetBehavior
## Processes multiple [BulletSetBehavior]s in order for the [BulletSet].
## Behaviors to process for the [BulletSet].
@export var behaviors: Array[BulletSetBehavior] = []

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@ -1,24 +1,29 @@
@tool
class_name RandomSpawnSetBehavior
extends BulletSetBehavior
## Randomizes the spawn position for each round of spawning.
## Minimum possible value of [code]spawn_offset[/code].
@export var spawn_offset_min: Vector2:
set(value):
if spawn_offset_min != value:
spawn_offset_min = value
spawn_offset_max = spawn_offset_max.max(spawn_offset_min)
## Maximum possible value of [code]spawn_offset[/code].
@export var spawn_offset_max: Vector2:
set(value):
if spawn_offset_max != value:
spawn_offset_max = value
spawn_offset_min = spawn_offset_min.min(spawn_offset_max)
## Minimum possible value of [code]spawn_rotation[/code].
@export_custom(0, "radians_as_degrees") var spawn_rotation_min: float:
set(value):
spawn_rotation_min = value
if spawn_rotation_max < spawn_rotation_min:
spawn_rotation_max = maxf(spawn_rotation_min, spawn_rotation_max)
## Maximum possible value of [code]spawn_rotation[/code].
@export_custom(0, "radians_as_degrees") var spawn_rotation_max: float:
set(value):
spawn_rotation_max = value

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@ -1,8 +1,11 @@
class_name RotationSetBehavior
extends BulletSetBehavior
## Applies rotational motion to a [BulletSet].
## Speed at which the set rotates, including existing child [Bullet]s and [BulletSet]s.
@export_custom(0, "radians_as_degrees,suffix:°/s") var rotation_speed: float = 0.0
## Speed at which the rotation offset of spawned bullet patterns will change.
@export_custom(0, "radians_as_degrees,suffix:°/s") var spawn_rotation_speed: float = 0.0