the classic

This commit is contained in:
pennyrigate 2025-12-09 16:40:20 -05:00
parent e39dc97bd3
commit dccc27dd72
2 changed files with 14 additions and 1 deletions

View file

@ -14,6 +14,6 @@ var focused: bool:
func _physics_process(delta: float) -> void:
var input_dir = Input.get_vector(&"move_left", &"move_right", &"move_up", &"move_down").sign()
velocity = input_dir * (move_focused_speed if focused else move_normal_speed)
velocity = input_dir.normalized() * (move_focused_speed if focused else move_normal_speed)
move_and_slide()

View file

@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://dfwa3gwtoor3t"]
[ext_resource type="Texture2D" uid="uid://c50bfqprpitev" path="res://icon.svg" id="1_lv56f"]
[ext_resource type="PackedScene" uid="uid://c714s5d7d5765" path="res://objects/player/player.tscn" id="2_ikr60"]
[node name="TestScene" type="Node"]
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(110, 187)
texture = ExtResource("1_lv56f")
[node name="Player" parent="." instance=ExtResource("2_ikr60")]
position = Vector2(100, 99)