spreads and stacks!
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5 changed files with 72 additions and 22 deletions
32
systems/bullets/spawn_patterns/spawn_pattern_stacker.gd
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32
systems/bullets/spawn_patterns/spawn_pattern_stacker.gd
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@tool
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class_name SpawnPatternStacker
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extends BulletSpawnPattern
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## Spawns a pattern in a "stack". The pattern will be spawned multiple
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## times at once with a varying [code]bullet_speed[/code].
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## The subpattern to stack.
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@export var pattern: BulletSpawnPattern
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## The number of times to "stack" up the pattern.
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@export_range(1, 1, 1, "or_greater") var stack_count: int = 1
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## The minimum speed of the stacked patterns.
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@export var min_speed: float:
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set(value):
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if min_speed != value:
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min_speed = value
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max_speed = maxf(min_speed, max_speed)
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## The maximum speed of the stacked patterns.
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@export var max_speed: float:
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set(value):
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if max_speed != value:
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max_speed = value
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min_speed = minf(min_speed, max_speed)
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func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
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for i in stack_count:
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pattern.set(
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&"bullet_speed",
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remap(float(i), 0.0, float(stack_count - 1), min_speed, max_speed)
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)
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pattern.spawn_bullets(bullet_set, preset)
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