bullet counter
This commit is contained in:
parent
3f2b7e3bd3
commit
5f732e1e6f
7 changed files with 30 additions and 2 deletions
|
|
@ -3,7 +3,12 @@ extends CanvasLayer
|
|||
|
||||
@export_group("Internal References")
|
||||
@export var _fps_counter: Label
|
||||
@export var _bullet_counter: Label
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not visible:
|
||||
return
|
||||
|
||||
_fps_counter.text = str(Engine.get_frames_per_second())
|
||||
_bullet_counter.text = str(get_tree().get_node_count_in_group(&"bullets"))
|
||||
|
|
|
|||
|
|
@ -2,10 +2,11 @@
|
|||
|
||||
[ext_resource type="Script" uid="uid://dvn62r3oriwu8" path="res://globals/debug_overlay.gd" id="1_7e5kj"]
|
||||
|
||||
[node name="DebugOverlay" type="CanvasLayer" node_paths=PackedStringArray("_fps_counter")]
|
||||
[node name="DebugOverlay" type="CanvasLayer" node_paths=PackedStringArray("_fps_counter", "_bullet_counter")]
|
||||
layer = 1000
|
||||
script = ExtResource("1_7e5kj")
|
||||
_fps_counter = NodePath("VBoxContainer/FPS/FPSCounter")
|
||||
_bullet_counter = NodePath("VBoxContainer/Bullets/BulletCount")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
|
||||
|
|
@ -18,3 +19,13 @@ text = "FPS:"
|
|||
|
||||
[node name="FPSCounter" type="Label" parent="VBoxContainer/FPS"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Bullets" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/Bullets"]
|
||||
layout_mode = 2
|
||||
text = "Total Bullets"
|
||||
|
||||
[node name="BulletCount" type="Label" parent="VBoxContainer/Bullets"]
|
||||
layout_mode = 2
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@ class_name BulletEmitter extends Node2D
|
|||
@export var is_player_bullet = false
|
||||
@export var bullet_type: PackedScene
|
||||
|
||||
var _instance
|
||||
|
||||
func emit_bullets():
|
||||
var SpawnedBullet = bullet_type.instantiate()
|
||||
SpawnedBullet.is_player_bullet = is_player_bullet
|
||||
|
|
|
|||
|
|
@ -2,6 +2,6 @@ extends BulletEmitter
|
|||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
for i in range(10):
|
||||
for i in range(500):
|
||||
emit_bullets()
|
||||
%AudioStreamPlayer.play()
|
||||
|
|
|
|||
|
|
@ -1,3 +1,7 @@
|
|||
class_name Bullet extends Node2D
|
||||
|
||||
@export var is_player_bullet = false
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
add_to_group(&"bullets")
|
||||
|
|
|
|||
|
|
@ -59,3 +59,8 @@ frame_progress = 0.26925442
|
|||
sprite_frames = SubResource("SpriteFrames_10vvt")
|
||||
autoplay = "default"
|
||||
frame_progress = 0.21053335
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||
rect = Rect2(-4, -4, 8, 8)
|
||||
|
||||
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="queue_free"]
|
||||
|
|
|
|||
|
|
@ -26,6 +26,7 @@ DebugOverlay="*res://globals/debug_overlay.tscn"
|
|||
|
||||
window/size/viewport_width=240
|
||||
window/size/viewport_height=320
|
||||
window/vsync/vsync_mode=0
|
||||
|
||||
[file_customization]
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue