rand bullets
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12 changed files with 126 additions and 56 deletions
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@ -8,14 +8,9 @@ extends BulletSpawnPattern
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@export_custom(0, "radians_as_degrees") var direction_rotation: float
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func spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
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func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
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for i in bullet_count:
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var angle = (float(i) / float(bullet_count)) * TAU + angle_offset + bullet_set.spawn_rotation
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var bullet = Bullet.create(
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preset.textures.pick_random(),
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preset.hitbox_size,
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Vector2.from_angle(angle + direction_rotation),
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preset.face_direction
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)
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var bullet = Bullet.create(preset, Vector2.from_angle(angle + direction_rotation))
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bullet.position = bullet_set.spawn_offset + Vector2.from_angle(angle) * distance_offset
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bullet_set.add_bullet(bullet)
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