rand bullets

This commit is contained in:
Haze Weathers 2026-01-01 16:27:43 -06:00
parent 55c2aeac80
commit 4ff19610d3
12 changed files with 126 additions and 56 deletions

View file

@ -8,14 +8,9 @@ extends BulletSpawnPattern
@export_custom(0, "radians_as_degrees") var direction_rotation: float
func spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
for i in bullet_count:
var angle = (float(i) / float(bullet_count)) * TAU + angle_offset + bullet_set.spawn_rotation
var bullet = Bullet.create(
preset.textures.pick_random(),
preset.hitbox_size,
Vector2.from_angle(angle + direction_rotation),
preset.face_direction
)
var bullet = Bullet.create(preset, Vector2.from_angle(angle + direction_rotation))
bullet.position = bullet_set.spawn_offset + Vector2.from_angle(angle) * distance_offset
bullet_set.add_bullet(bullet)