rand bullets

This commit is contained in:
Haze Weathers 2026-01-01 16:27:43 -06:00
parent 55c2aeac80
commit 4ff19610d3
12 changed files with 126 additions and 56 deletions

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@ -3,4 +3,15 @@ class_name BulletSpawnPattern
extends Resource
@abstract func spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void
## The amount of times to spawning this pattern for one "round".
## This is mostly useful if the pattern or behavior introduces some
## form of randomness.
@export_range(1, 1, 1, "or_greater") var iterations: int = 1
func spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
for _n in iterations:
_spawn_bullets(bullet_set, preset)
@abstract func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void

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@ -7,14 +7,9 @@ extends BulletSpawnPattern
@export_custom(0, "direction") var line_normal: Vector2 = Vector2.RIGHT
func spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
for i in bullet_count:
var bullet = Bullet.create(
preset.textures.pick_random(),
preset.hitbox_size,
line_normal,
preset.face_direction
)
var bullet = Bullet.create(preset, line_normal)
var line = line_normal.orthogonal().rotated(bullet_set.spawn_rotation)
var weight = float(i) / float(bullet_count - 1)

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@ -8,14 +8,9 @@ extends BulletSpawnPattern
@export_custom(0, "radians_as_degrees") var direction_rotation: float
func spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
for i in bullet_count:
var angle = (float(i) / float(bullet_count)) * TAU + angle_offset + bullet_set.spawn_rotation
var bullet = Bullet.create(
preset.textures.pick_random(),
preset.hitbox_size,
Vector2.from_angle(angle + direction_rotation),
preset.face_direction
)
var bullet = Bullet.create(preset, Vector2.from_angle(angle + direction_rotation))
bullet.position = bullet_set.spawn_offset + Vector2.from_angle(angle) * distance_offset
bullet_set.add_bullet(bullet)

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@ -0,0 +1,26 @@
@tool
class_name SpawnPatternRandomizer
extends BulletSpawnPattern
## Randomizes properties of a child [BulletSpawnPattern] each [member iteration].
##
## WARNING: Experimental. Only float properties are currently
## supported and this class is subject to change in the future.
## The pattern to randomize and defer to.
@export var pattern: BulletSpawnPattern
## Minimum value for each randomized property.
@export var property_min_values: Dictionary[StringName, float] = {}
## Maximum value for each randomized property.
@export var property_max_values: Dictionary[StringName, float] = {}
func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
for property in property_min_values:
if property_max_values.has(property):
pattern.set(property, randf_range(
property_min_values[property],
property_max_values[property]
))
pattern.spawn_bullets(bullet_set, preset)

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@ -0,0 +1 @@
uid://ckedfcjjnv7dq