bullet texture animations

This commit is contained in:
Haze Weathers 2026-01-01 22:29:40 -06:00
parent f44f38b58c
commit 3d2fde3381
11 changed files with 160 additions and 18 deletions

View file

@ -33,10 +33,10 @@ func deinit_bullet(bullet: Bullet) -> void:
## Processes one tick of a [Bullet]'s movement.
func process_bullet(bullet: Bullet, delta: float) -> void:
var last_time = bullet.time_elapsed
bullet.time_elapsed += delta
if last_time < action_delay and bullet.time_elapsed >= action_delay and action_on_delay:
action_on_delay.perform(bullet)
#var last_time = bullet.time_elapsed
#bullet.time_elapsed += delta
#if last_time < action_delay and bullet.time_elapsed >= action_delay and action_on_delay:
#action_on_delay.perform(bullet)
if action_on_interval:
_bullet_interval_cooldowns[bullet] -= delta
if _bullet_interval_cooldowns[bullet] <= 0.0: