player tracking
This commit is contained in:
parent
8eb39f4a70
commit
1e618d8cd4
7 changed files with 36 additions and 6 deletions
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=15 format=3 uid="uid://dxsp66qpvm65b"]
|
[gd_scene load_steps=19 format=3 uid="uid://dxsp66qpvm65b"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://q2fys6o0jy6w" path="res://objects/starfield/starfield.tscn" id="1_4oowd"]
|
[ext_resource type="PackedScene" uid="uid://q2fys6o0jy6w" path="res://objects/starfield/starfield.tscn" id="1_4oowd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c714s5d7d5765" path="res://objects/player/player.tscn" id="2_j8ivh"]
|
[ext_resource type="PackedScene" uid="uid://c714s5d7d5765" path="res://objects/player/player.tscn" id="2_j8ivh"]
|
||||||
|
|
@ -9,6 +9,8 @@
|
||||||
[ext_resource type="Script" uid="uid://vus1a0flwtnm" path="res://systems/bullets/bullet_preset.gd" id="6_sle1e"]
|
[ext_resource type="Script" uid="uid://vus1a0flwtnm" path="res://systems/bullets/bullet_preset.gd" id="6_sle1e"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cgqgb84k38tbe" path="res://graphics/bullets/normal_bullet/test_bullet_overlay.png" id="7_sle1e"]
|
[ext_resource type="Texture2D" uid="uid://cgqgb84k38tbe" path="res://graphics/bullets/normal_bullet/test_bullet_overlay.png" id="7_sle1e"]
|
||||||
[ext_resource type="Script" uid="uid://t5lnmlng1vey" path="res://systems/bullets/spawn_patterns/spread_pattern.gd" id="8_sle1e"]
|
[ext_resource type="Script" uid="uid://t5lnmlng1vey" path="res://systems/bullets/spawn_patterns/spread_pattern.gd" id="8_sle1e"]
|
||||||
|
[ext_resource type="Script" uid="uid://drxrjgbmeglwp" path="res://systems/bullets/spawn_patterns/stacked_spawn_pattern.gd" id="9_c0i5a"]
|
||||||
|
[ext_resource type="Script" uid="uid://b00hsbakgtsi0" path="res://systems/bullets/spawn_patterns/targetted_spawn_pattern.gd" id="9_sle1e"]
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_c0i5a"]
|
[sub_resource type="Resource" id="Resource_c0i5a"]
|
||||||
script = ExtResource("4_4oowd")
|
script = ExtResource("4_4oowd")
|
||||||
|
|
@ -31,10 +33,22 @@ metadata/_custom_type_script = "uid://0ognvvq2ncd7"
|
||||||
[sub_resource type="Resource" id="Resource_uu3sg"]
|
[sub_resource type="Resource" id="Resource_uu3sg"]
|
||||||
script = ExtResource("8_sle1e")
|
script = ExtResource("8_sle1e")
|
||||||
bullet_count = 3
|
bullet_count = 3
|
||||||
bullet_speed = 60.0
|
|
||||||
spread = 1.0471975511965976
|
spread = 1.0471975511965976
|
||||||
metadata/_custom_type_script = "uid://t5lnmlng1vey"
|
metadata/_custom_type_script = "uid://t5lnmlng1vey"
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_etmxr"]
|
||||||
|
script = ExtResource("9_c0i5a")
|
||||||
|
pattern = SubResource("Resource_uu3sg")
|
||||||
|
stack_count = 6
|
||||||
|
min_speed = 60.0
|
||||||
|
max_speed = 180.0
|
||||||
|
metadata/_custom_type_script = "uid://drxrjgbmeglwp"
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_377ep"]
|
||||||
|
script = ExtResource("9_sle1e")
|
||||||
|
pattern = SubResource("Resource_etmxr")
|
||||||
|
metadata/_custom_type_script = "uid://b00hsbakgtsi0"
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_hxqcc"]
|
[sub_resource type="Resource" id="Resource_hxqcc"]
|
||||||
script = ExtResource("6_sle1e")
|
script = ExtResource("6_sle1e")
|
||||||
behavior = SubResource("Resource_t1bs8")
|
behavior = SubResource("Resource_t1bs8")
|
||||||
|
|
@ -42,9 +56,9 @@ hitbox_size = Vector2i(6, 6)
|
||||||
base_graphics = Array[ExtResource("4_4oowd")]([SubResource("Resource_c0i5a")])
|
base_graphics = Array[ExtResource("4_4oowd")]([SubResource("Resource_c0i5a")])
|
||||||
overlay_graphics = Array[ExtResource("4_4oowd")]([SubResource("Resource_1xo0o")])
|
overlay_graphics = Array[ExtResource("4_4oowd")]([SubResource("Resource_1xo0o")])
|
||||||
colors = Array[Color]([Color(1, 0, 0, 1), Color(0, 0, 1, 1), Color(0, 1, 0, 1), Color(1, 1, 0, 1)])
|
colors = Array[Color]([Color(1, 0, 0, 1), Color(0, 0, 1, 1), Color(0, 1, 0, 1), Color(1, 1, 0, 1)])
|
||||||
pattern = SubResource("Resource_uu3sg")
|
pattern = SubResource("Resource_377ep")
|
||||||
rounds = 99999999
|
rounds = 99999999
|
||||||
round_delay = 0.2
|
round_delay = 0.75
|
||||||
metadata/_custom_type_script = "uid://vus1a0flwtnm"
|
metadata/_custom_type_script = "uid://vus1a0flwtnm"
|
||||||
|
|
||||||
[node name="TestScene" type="Node"]
|
[node name="TestScene" type="Node"]
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
@tool
|
@tool
|
||||||
class_name SpawnPatternRandomizer
|
class_name RandomizedSpawnPattern
|
||||||
extends BulletSpawnPattern
|
extends BulletSpawnPattern
|
||||||
## Randomizes properties of a child [BulletSpawnPattern] each [member iteration].
|
## Randomizes properties of a child [BulletSpawnPattern] each [member iteration].
|
||||||
##
|
##
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
@tool
|
@tool
|
||||||
class_name SpawnPatternStacker
|
class_name StackedSpawnPattern
|
||||||
extends BulletSpawnPattern
|
extends BulletSpawnPattern
|
||||||
## Spawns a pattern in a "stack". The pattern will be spawned multiple
|
## Spawns a pattern in a "stack". The pattern will be spawned multiple
|
||||||
## times at once with a varying [code]bullet_speed[/code].
|
## times at once with a varying [code]bullet_speed[/code].
|
||||||
15
systems/bullets/spawn_patterns/targetted_spawn_pattern.gd
Normal file
15
systems/bullets/spawn_patterns/targetted_spawn_pattern.gd
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
class_name TargettedSpawnPattern
|
||||||
|
extends BulletSpawnPattern
|
||||||
|
|
||||||
|
|
||||||
|
@export var pattern: BulletSpawnPattern
|
||||||
|
|
||||||
|
|
||||||
|
func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
|
||||||
|
var original_spawn_rotation = bullet_set.spawn_rotation
|
||||||
|
var player = bullet_set.get_tree().get_first_node_in_group(&"player") as Player
|
||||||
|
if player:
|
||||||
|
var local_player_pos = bullet_set.to_local(player.global_position)
|
||||||
|
bullet_set.spawn_rotation = local_player_pos.angle()
|
||||||
|
pattern.spawn_bullets(bullet_set, preset)
|
||||||
|
bullet_set.spawn_rotation = original_spawn_rotation
|
||||||
|
|
@ -0,0 +1 @@
|
||||||
|
uid://b00hsbakgtsi0
|
||||||
Loading…
Add table
Add a link
Reference in a new issue