player tracking
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7 changed files with 36 additions and 6 deletions
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@tool
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class_name SpawnPatternRandomizer
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extends BulletSpawnPattern
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## Randomizes properties of a child [BulletSpawnPattern] each [member iteration].
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##
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## WARNING: Experimental. Only float properties are currently
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## supported and this class is subject to change in the future.
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## The pattern to randomize and defer to.
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@export var pattern: BulletSpawnPattern
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## Minimum value for each randomized property.
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@export var property_min_values: Dictionary[StringName, float] = {}
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## Maximum value for each randomized property.
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@export var property_max_values: Dictionary[StringName, float] = {}
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func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
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for property in property_min_values:
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if property_max_values.has(property):
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pattern.set(property, randf_range(
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property_min_values[property],
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property_max_values[property]
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))
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pattern.spawn_bullets(bullet_set, preset)
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