rework bullet speed a wee bit

This commit is contained in:
Haze Weathers 2026-01-03 10:17:41 -06:00
parent ddf3590c96
commit 08763960ca
5 changed files with 16 additions and 11 deletions

View file

@ -5,6 +5,8 @@ extends BulletSpawnPattern
## Number of bullets to spawn along the line.
@export var bullet_count: int
## The speed that bullets will start with.
@export var bullet_speed: float
## Distance between the first and last bullet in the line.
@export var line_width: float
## The direction that spawned bullets will travel, orthogonal to the line of bullets.
@ -14,6 +16,7 @@ extends BulletSpawnPattern
func _spawn_bullets(bullet_set: BulletSet, preset: BulletPreset) -> void:
for i in bullet_count:
var bullet = Bullet.create(preset, line_normal.rotated(bullet_set.spawn_rotation))
bullet.speed = bullet_speed
var line = line_normal.orthogonal().rotated(bullet_set.spawn_rotation)
var weight = float(i) / float(bullet_count - 1)