luna-lunatic/objects/enemies/enemy.gd
2025-11-01 23:26:00 -04:00

15 lines
524 B
GDScript

class_name Enemy
extends Node2D
@export var shoot_speed = Vector2.ZERO
@export var shoot_variance = Vector2.ZERO
@export var projectile = preload("res://objects/projectile/enemy_projectile.tscn")
@export var move_speed = 0.0
func shoot(pos):
var Projectile = projectile.instantiate()
Projectile.speed.x = shoot_speed.x + randf_range(-shoot_variance.x,shoot_variance.x)
Projectile.speed.y = shoot_speed.y + randf_range(-shoot_variance.y,shoot_variance.y)
Projectile.position = pos
get_parent().add_child(Projectile)