[gd_scene load_steps=6 format=3 uid="uid://c030i00x5v5an"] [ext_resource type="Texture2D" uid="uid://bjf5qye1b63mr" path="res://assets/graphics/shot.png" id="1_0qrq8"] [ext_resource type="Script" uid="uid://dgkxxvgayfuhl" path="res://objects/projectile/enemy_projectile.gd" id="1_x3qif"] [sub_resource type="Animation" id="Animation_x3qif"] resource_name = "ani" length = 0.2 loop_mode = 1 step = 0.0333333 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0.0, 6.28319] } [sub_resource type="Animation" id="Animation_w3guv"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_o706m"] _data = { &"RESET": SubResource("Animation_w3guv"), &"ani": SubResource("Animation_x3qif") } [node name="EnemyProjectile" type="Node2D"] script = ExtResource("1_x3qif") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_0qrq8") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_o706m") } autoplay = "ani"