extends Enemy @export var multi_shoot_speed = 0.0 func multi_shoot(): shoot_speed.x = multi_shoot_speed shoot_speed.y = 0.0 shoot(%Right.global_position) shoot_speed.x = -multi_shoot_speed shoot_speed.y = 0.0 shoot(%Left.global_position) shoot_speed.y = multi_shoot_speed shoot_speed.x = 0.0 shoot(%Down.global_position) shoot_speed.y = -multi_shoot_speed shoot_speed.x = 0.0 shoot(%Up.global_position) func _on_timer_timeout() -> void: multi_shoot()