class_name Groove extends CharacterBody2D @export var rest_length: float @export var springiness: float @export var damping: float @export var player: Player func _physics_process(delta: float) -> void: var length = global_position.distance_to(player.global_position) var tension = length - rest_length if tension > 0: var force = tension * springiness velocity += global_position.direction_to(player.global_position) * force * delta velocity -= velocity * damping * delta move_and_slide()